antenna design
November 15, 2009
http://www.antennadesign.com/ http://www.antennadesign.com/ http://www.antennadesign.com/
GRR! You won’t believe how long I’ve been trying to remember the name of this company. It’s been in my head for a ridiculously long time. Spending hours of my life googling: interaction design agency experience design stairs staircase interactive staircase bloom a____ and needless to say, all failed attempts, except now when I remembered sakura.. cherry.. cherry blossom!
I knew the name starts with an A! Thank you, at long last, my misery is over. My mind will finally rest. Wooot
Research
September 23, 2009
Initial Questions to explore:
- Why is the Philippines poor?
- Has the Philippines always been poor? When (decade) did it begin?
- Factors that may contribute to why Philippines’ economy is not improving
- How do we define “wealth”? Who is the “poor”?
- How many OFWs/caregivers worldwide? Where? How much income/remittance? Pros and cons?
- Socio-economic traps: marginalization in the Philippines? Why are the rich becoming richer and poor, poorer?
- How corrupt is the Philippines?
- Globalization and its effects to Philippines’ poverty
Stats
September 22, 2009
Some additional research:
http://www.poea.gov.ph/stats/2008_stats.pdf
http://www.adb.org/Documents/ERD/Working_Papers/Wp112.pdf
http://www3.pids.gov.ph/ris/dps/pidsdps0040.pdf
http://www-wds.worldbank.org/external/default/WDSContentServer/WDSP/IB/2002/01/07/000094946_01121904064580/Rendered/PDF/multi0page.pdf
http://www.idrc.ca/uploads/user-S/10951172131mrp50.pdf
http://mpra.ub.uni-muenchen.de/16553/1/MPRA_paper_16553.pdf
Confusing Information with Form
September 22, 2009
By Maya.
Research Links
September 22, 2009
Poverty in the Philippines: Income, Assets, and Access
Asian Development Bank. January 2005.
http://www.adb.org/documents/books/Poverty-in-the-Philippines/default.asp
Celso and Cora
Kildea, Gary. VHS, 109 min. 1983.
http://icarusfilms.com/cat97/a-e/celso_an.html
Causes of Poverty
Shah, Anup. 22 Mar 2009.
http://www.globalissues.org/issue/2/causes-of-poverty
When 1+1=3
September 22, 2009
So, perhaps it is about time that I put blogging’s addictive quality to good use. This former Timebased haven is now also a home to my other areas of studies this year: Prof. Aspects, Info 2, Contemporary Problems in Design, and Design Workshop. My reasons include the following: (1) that I may have my notes digitally accessible (anywhere, anytime with a laptop), (2) that I may keep track of my progress, and (3) that I may force myself to have some sort of weekly, hopefully daily, development—nicely articulated in blog format.
Info 2
“Not enough info is no good, Too much info is too bad.” -Albert Ng
He showed us this diagram (see img below) that attempts to illustrate what info design is (or the essential stages anyway): data → info → knowledge → wisdom. Then the rest of the class was pretty much a review of Info 1 (color values, typography, designing for an audience, etc.)
Course Outline
Term Project
Notes (Class 1 and 2)
Term Project: Info Design for Advocacy
Info 2 for this year is only comprised of one big project: a folded printed piece of info des, that serves “to inform” and “engage a selected audience” on a relevant social issue. Options include: conflicts in Africa, Causes of Poverty, Arms Trade as a major cause of suffering, genetically engineered food, mainstream and ethnic community media.
I picked Causes of Poverty as my topic, and decided to narrow it down further to Causes of Poverty in the Philippines. (I felt the need to focus on something that hits closer to home.)
Topic: Causes of Poverty in the Philippines
Target Audience: Filipino communities around the world
Purpose: To inform, to engage, to educate, to instigate a change (e.g. what can people do to help minimize the problem?)
POV: Will be from North American perspective
The Screwtape Letters – rough cut
May 21, 2009
Creative Brief can also be accessed from the sidebar under Projects / Book Trailer →
P2: Screwtape test 1
May 8, 2009
Showreels
May 1, 2009
I have been watching a bunch of show reels lately as part of research/learning how to make mine. Here are some that I found really cool:
This one (is not really a reel but is cool because it) uses elements of the music to create kaleidoscopic patterns. A friend was telling me the other day that music is key to making a good reel. It’s something that could make/break it.
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This one is meant to showcase interactive work.
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Beginning is cool!
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Found out that there are different kinds of reels (i.e. design reel, 3D artist reel, filmmaker reel, director reel, composer reel). I’m still a little bit confused as to how design reels would stand out in an industry with animators, 3D artists, filmmakers who seem to know so much more about motion, or at least the technical parts of it. I’m curious to know what people actually look for in a reel: is it your technical skills? pacing/framing? your way of thinking, and how do they do this with a fragmented collection of your work in less than 2 minutes?
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This one has interactive too.
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Love the intro countdown for this one. I also liked the coffee stain work (1:23) and the yellow-ish something-to-do-with-anatomy looking piece they have near the ending. I am not sure about their selection of music though.
Whereas this one uses music to its advantage:
(This guy really knows how to match up the right mood! Impressive. 1:09 ish seems a pretty interesting aesthetic for Screwtape)
…and some whose music overpower their work:
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This one’s by SPARKLE, post-production firm.
P2: Schedule (revised)
April 24, 2009
Pre-production
April 10 (Friday)
√ research about the book and the author
√ re-read the book
√ initial brainstorming of concepts
April 17 (Friday)
√ book summary and breakdown of themes
√ preliminary moodboard
√ finding inspiration
√ researching various AE techniques
April 24 (Friday)
- storyboard done
√ reiteration of approach in blog format
- content/scripting finalized
√ research existing book trailers / title sequence
Production
May 1 (Friday)
√ sound done
- animatic done
- video sketches done (of initial captures, or AE explorations regarding new techniques learned)
May 8 (Friday)
- rough cut to show for critique
Post-production
May 15 (Friday)
- editing and compositing of footage
- refinement of cuts
May 20 (Thursday)
- packaging and presentation
May 21 (Friday)
- submission date
